Statuevision – Glasgow is a child project of Statuevision – Washington, which seeks to act as an interface between the audience and local history. The project was exhibited in Glasgow, Scotland on June, 2015.
Built in the Unity engine, the audience is able to navigate and interact with the environment using the Leap Motion Controller. Various 3D scans of local historical statues populate the scene, which can be selected and manipulated to record a wide range of distortion.
For more details, visit statue.vision